


Final Fantasy XI still had all those iconic elements of Final Fantasy Chocobos, Moogles, Black Mages, and a phenomenal soundtrack crafted by longtime composer Nobuo Uematsu. It tried to make players feel like a part of a breathing world and succeeded in that for the most part. It was an MMO that really fostered cooperation, and it showed.Īpart from that, Final Fantasy XI stuck true to the series' roots and doubled down on story and lore. Because of this, it was essential for players to band together, as it presented a better chance of success and survival before there was any kind of Trust system. Final Fantasy XI is a punishing game, especially in its early days, and the complexities of the game can make it tough to jump into. Related: Final Fantasy XIV Surpasses 16 Million Players Ahead of Shadowbringers Expansion Final Fantasy XI Bred a Welcoming CommunityĪn MMO simply can't succeed without a passionate community, and Final Fantasy XI deliberately tried to foster one since its creation.

Many of Final Fantasy XI's systems might seem archaic by today's standards, but features like its job system were revolutionary at the time. This meant that players no longer had to form parties to take on the game's tougher challenges, encouraging solo play and guaranteeing options even if player numbers fell. As MMOs became more guided experiences that held player's hands, Final Fantasy XI still demanded that players figure out its systems for themselves, and experiment.įurther developing on player freedom is the Trust system introduced in 2013, that let players summon NPC characters to fight alongside them.

Yes, the game had its rough patches, but over the years through changes and additions, the core systems became even more engaging. Final Fantasy XI took the ideas of the series and applied them to the MMO formula in interesting ways. Outside of traditional MMO ideas, jobs even applied to the wider game and not just combat, like how thieves can pick locks. What resulted was an experience that felt unique to each player, and experimentation was necessary. The game also added sub-jobs on top of the system, expanding on each role with even more unique ideas and playstyles. Players could choose from a variety of different jobs in Final Fantasy XI, but unlike most MMOs, you didn't have to change characters to change "class." Players could collect gear from all across the world, then use it in tandem with jobs to experiment with entirely new playstyles. A big part of this for Final Fantasy XI came with the series' iconic job system. Freedom is at the heart of the MMO experience, and the best of the genre gives players an endless amount of options.
